RGB Blackpaper
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RGB Blackpaper
General information
1. Introduction
2. Protocol design
Consensus layer
3. Client-side-validation
4. Ubiquitous deterministic computin
5. Contracts, state & operations
Application layer
6. Writing contracts. Scripting.
7. Interacting with contracts
8. P2P communications
9. Wallet interaction
10. Possible applications
Other information
11. Governance
11.1. Organizations
11.2. Ossification & upgradability
12. Protocol properties
13. History & acknowledgements
Appendices
References
Appendix A: Related standards
Appendix B: Reference implementation
Appendix C: Glossary
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11.1. Organizations
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11. Governance
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11.2. Ossification & upgradability
Last modified
9mo ago